Cyberpunk 2077 just got its first significant fix in the form of a patch. Earlier today, CDPR released Patch 1.1 for Cyberpunk 2077. The patch is available for PC, consoles, and Google Stadia.
It is no secret that Cyperpunk 2077’s launch was an absolute disaster. The game launched with various bugs and performance issues that the developers allegedly knew about. The situation got so worse that Sony removed the game from their online stores. But now, it seems like things are starting to look up for Cyberpunk 2077. CDPR released the first significant update to the game in the form of a patch intended to fix the buggy game.
CDPR released Patch 1.1 for Cyberpunk 2077. The patch is intended to fix bugs, make various stability improvements to the game, and lay the foundation for further updates.
In the patch’s announcement, CDPR said,
“In this update we focused on various stability improvements, which you can find outlined in the patch notes below.”CDPR
Furthermore, they mentioned,
“We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.”CDPR
The patch is now live and available for PC, consoles, and Stadia. It is roughly sized around 5.4 GB on Steam and a lighter 1.1 GB on GOG.
According to CDPR, the patch intends to make various stability improvements in the game in general. Moreover, it includes platform-specific changes as well.
For the PlayStation 4 and PlayStation 5, there is a performance optimization for crowds. For the Xbox consoles, improvements have been made regarding the memory usage for character creation, mirrors, scanning, camera remote control, and menus.
For the PC users, CDPR has said that the players should now be able to earn achievements while Steam is in offline mode. They have also fixed the “game startup crashes related to loading cache on NVIDIA graphics cards.”
Patch 1.1 Details
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to loading saves, game-opening/closing, and Point of No Return, among others).
II. Quests/Open World
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to the Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn’t call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn’t update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
- Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
- Fixed particles’ hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted) and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the “Continue” button in the Main Menu could load an end game save.
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X, and Xbox One S.
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
About Cyberpunk 2077
Cyberpunk 2077 is an action-adventure RPG developed and published by CD Projekt Red.
The game is set in Night City, a seemingly utopian megalopolis where anything and everything is possible, on the surface, that is. We play as V, a mercenary that is after an implant that serves as the key to immortality. The humongous game world offers a lot of pathways, choices, allies, and enemies. The best part; every single choice and action of yours will forge the story around you!
Cyberpunk 2077 released on PC, PlayStation 4, Xbox One, and Google Stadia on December 10th, with a PlayStation 5 and Xbox Series S/X release set for 2021!