New Spelunky 2’s Patch Tweaks Its First Levels

Arguably the most back-breaking game of this year, Spelunky 2 has received a patch that makes its starting missions a bit easier.

We all agree that the first impression is the last. All it takes is a few minutes to make a judgment regarding something.

Therefore, 5 minutes into Spelunky 2 and players already gave up because of how demanding it was. You need a strong strategy and proper awareness if you are to succeed here.

New Spelunky 2’s Patch Tweaks Its First Levels
Spelunky 2

Some missions would require you to not even blink as things can flip to 180 degrees in a matter of seconds.

“We know Dwelling is causing players frustration and I think there’s some fair criticism there, so we’re testing some changes to the spawn rates of enemies and traps, particularly in 1-1 and 1-2. Some tweaks to 1-4 should make it more interesting, as well! Look for those changes to arrive in a patch some time soon.”

Derek Yu

Consequently, many players gave up on the game as soon as it started. Levels from 1-1 to 1-4 of Spelunky 2 referred to as Dwelling were so wearisome that players were not able to carry on.

As a result, the developers of the game took the matter into their own hands and improved the game considerably to make it gripping for large swaths.

Here is a list of improvements and fixes that you will Spelunky 2 packing thanks to 1.12.1e update.

Spelunky 2 1.12 Patch Notes

Patch notes 1.12.0 (W64) → 1.12.0b (W64):

  • Fixed issue where using jetpacks and capes, while now allow attacking and tossing, also prevented other actions, such as climbing or grabbing a ledge

Patch notes 1.11.1 (W64) → 1.12.0 (W64)

  • Pressing the bomb and rope buttons at the same time won’t toss both if lacking resources
  • Osiris’ portal will now increase its size after a few seconds to prevent soft-locks
  • Using an exit door while carrying an idol will now automatically deliver it
  • Sun Challenge generation is now guaranteed
  • Fixed issue where players could sometimes stick a paste bomb to themselves
  • Fixed issue that made players not able to flip and grab a ledge
  • Attacking and throwing stuff should no longer shut jetpacks/capes off
  • Prevented Arena Champion achievement from unlocking in Hold the Idol mode
  • Ending characters are no longer unlocked during seeded or daily runs
  • Improved stomps
  • Heat soundbank memory on load
  • Savegame partial rework, hopefully fixes some very rare issues with saves not updating
  • Fixed crash on using the telepack while starting to hang from a corner
  • Prevented some special headwear from teleporting the player during the ending scenes
  • Fixed ending scene on disconnecting the controller when the player is stunned
  • Fixed keyboard keys naming (remapping the keys could be required).
  • To use a controller once the game is using the keyboard will now require pressing A button in the controller instead of pressing any button or moving any stick
  • Kali will no longer gift the compass when the player already has a similar item
  • Added margin to thorny vines to be able to sprint-cross single gaps while wearing boots
  • Fixed issue where playing seeded/daily would make the next adventure run use a certain seed
  • Prevented rider from unmounting from a mount while they’re transitioning
  • Fixed cursed and poisoned status of the mounts on being carried to the next level
  • Fixed case where giant spiders were creating webs a bit lower than intended
  • Reduced firebug spawn chance on certain large rooms
  • “Time to win” now cannot be greater than “timer” in HTI rules
  • Fixed journal’s recounts for some entries in the People section.
  • Fixed monster kill report when the monster has just damaged the player
  • Lava pots will no longer spawn magmamen during the ending sequence
  • Fixed issue where arena level selection screen broke after changing the initial character selection
  • Prevented boomerang from breaking held fragile items
  • Fixed issue where Neo Babylon mushrooms hats were sometimes being destroyed instantaneously
  • Fixed slight visual glitch on the HUD player heart
  • Fixed issue where a placeholder texture could be rendered during the main menu
  • Beating your previous tutorial race best time now immediately saves the result
Get Spelunky 2 on:
New Spelunky 2’s Patch Tweaks Its First Levels
Spelunky 2

About Spelunky 2

Spelinky two serves as the critically-acclaimed roguelike platformer’s return, now bigger and better than ever before!

This time, join our original protagonist’s daughter in her adventure to uncover all the mysteries, secrets, items that the game’s world, Moon, has to offer, while simultaneously meeting a host of different characters and overcoming the traps and obstacles plaguing her path!

The entire game is yours to explore and will shape itself according to your desires!

So, get out there and form your own story!

Epic Dope Staff

Epic Dope Staff

Our talented team of Freelance writers - Always on the lookout - pour their energies into a wide range of topics bringing to our audience what they crave - fun up-to-date news, reviews, fan theories and much much more.

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