Olmec Encounter in Spelunky 2 Made Uncomplicated!

To succeed in Spelunky 2, you only need two things: Time and Intelligence. Something that doesn’t often come by rather easily. Hence many enthusiasts find the cave exploration game, Spelunky 2 a complicated affair.

One battle that bothered players was with Olmec, the big gold-headed boss. If your aim is to get past the boss and be done with the quest as soon as possible then you can do that with ease.

However, if you want to explore the depths of this fight and access hidden doors, well, that can be exhausting. It takes forever to defeat this enemy!

Olmec Encounter in Spelunky 2 Made Uncomplicated!
Spelunky 2

Consequently, this has now been looked into and rectified. The encounter with Olmec is now swifter which is enough to not make you want to bang your head against the wall.

Owing to this update, Olmec will throw bombs only when the player is below him while in phase 2. Thus, the chances of being exploded are substantially less now.

Olmec’s floater also now have 1HP. Thus, hitting him to make him fall in blistering lava is now uncomplicated.

Here is a list of myriad changes that Spelunky 2 will pack thanks to patch 1.15.0:

  • Olmec will now throw bombs in phase 2 only if the player is below him
  • Reduced Olmec’s floaters life to 1HP
  • Added layer doors to the right part of Olmec’s level
  • Added leaderboard blocking: see filters/depot_filters files after accessing in-game leaderboards
  • Physics should no longer crush the player as easily as before
  • Trying to quickly pick something up should now be more responsive
  • Bombs can now be tossed while the player is holding one in their hands
  • Players can now grab ladders and ropes while attacking
  • Fixed Vlad’s cape behavior on the quicksands
  • Dismounting in the air after the mount’s second jump while wearing Vlad’s Cape won’t make the mount jump a third time
  • Pressing down+rope should now send ropes downward without having to crouch first
  • Fixed issue where the attack could be spammed while climbing
  • Players should no longer be able to change directions while attacking while falling
  • Fixed some weird issues when tossing stuff diagonally with the pitcher’s mitt
  • Fixed issue where players could shoot when leaving through the exit door while on a mount
  • Fixed issue where dropping a bomb with the pitcher’s mitt was being done with too much force (even breaking regenerative blocks)
  • Fixed issue where the bear trap’s gold nugget seemed to fly after triggering the trap
  • Prevented a hard boss from processing a specific projectile if it doesn’t see the projectile
  • Track Star achievement will now try to re-unlock on just beating 30 seconds mark
  • Fixed jetpack
  • Fixed powderkeg journal’s unlock on whipping it
  • Ghist shopkeeper journal’s entry will no longer unlock if entering uncursed
  • Fixed mummy’s journal entry unlock on killing it with a bomb
  • Fixed Duat’s dust wall rendering
  • Prevented duplicate characters when using the random option on the quick select
  • Fixed Arena’s crash when multiple players played with the same characters
  • Fixed lasers’ infinite generation issue in the last game theme
  • Fixed issue with music not playing properly when reaching Olmec through the first shortcut
  • Profile Win% now takes all kinds of wins into the equation
  • Fixed issue when pushblocks spawned right in front of arrow traps
  • Shields will now protect from firebug flames
  • Paste bombs should no longer bounce off of corners
  • Fixed punish ball interaction with pipes
  • Fixed issue where Dice shops could sometimes soft lock
  • Prevented soft-locks on being thrown by a vendor or yeti with the punish ball
  • Fixed issue where certain corners could mess with the jetpack and other stuff
  • Players will no longer be considered vegan if they consume the elixir
  • Prevented vendors from angering when touching a level generated cobweb
  • The player ghost is now able to flip and shake during the dash
  • Prevented magmamen from spawning on a tile of lava where they immediately fall down
  • Made cursed pots a lot less likely to be accidentally destroyed on Neo Babylon
  • Fixed punish ball behavior in the Tiamat’s special exit
  • Star challenge generation should now be guaranteed
  • Prevented some projectiles from tossing stuff backwards
  • Adjusted grabbing point for climbing gloves and climbable entities
  • Hard Boss will no longer destroy metal or light arrows stuck to walls
  • Fixed first theme boss rolling up the side of the level
  • Fixed floating orbs’ collisions
  • Fixed issue where spikeballs damaged players before moving
  • Fixed coop crash when flag carrier wasn’t the first player and Hired Hand carried the idol to the exit
  • Fixed UFO’s sound in the character selection screen on starting a new game
  • Fixed issue when lasers collided with armored Olmites
  • Teleporter backpack’s base price is now 12000 (down from 15000)
  • Hoverpack’s base price is now 12000 (down from 20000)
  • Black Market items are now sold at base price (cheaper)
  • Landmines placed or triggered by players will now enrage vendors
  • Fixed Yeti Queen incorrectly spawning in the Yeti King’s floor
  • Prevented some NPC conversations from being triggered from different rooms
  • If a partially blocked door can be entered, it can now be entered from both layers
  • Increased gold coins’ shape slightly so they can be pushed away with the whip
  • Fixed issue where falling platforms would sometimes break on pets without dealing damage
  • Fixed issue when the true crown triggers the teleport while inside a pipe
  • Fixed loyalty of cloned players
  • Added “back” button hint on the main menu
  • Prevented yeti king from freezing the players while they are crossing a door
  • Fixed flying arrows with rotation
  • Localized some extra texts
  • Tossing a cursed pot against a specific enemy during his attack now correctly curses him as well
  • Fixed crash when a land mine was brought to the ending sequence
  • Fixed some crashes in the Dice shop
  • Capped leaderboard resource usage
  • Fixed black market issue where the middle row shops were using the wrong floor
  • Equippables will now ignite on any magmaman contact
  • A certain minister generation should now be guaranteed
  • Renamed Bear Trap to Totem Trap
  • Renamed Snap Trap to Bear Trap
  • Removed a couple of sprite artifacts
  • Optimized CPU usage of AI
  • Changes to prepare audio system for multi-context update
  • Audio system optimizations
  • Invalidate input on opening any popup to prevent auto-selection
  • Prevented posse rooms in Duat
  • Prevented secondary rooms from spawning inside challenge rooms
  • Fixed tile for the small sapphire and small ruby
Olmec Encounter in Spelunky 2 Made Uncomplicated!
Spelunky 2
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About Spelunky 2

Spelinky two serves as the critically-acclaimed roguelike platformer’s return, now bigger and better than ever before!

This time, join our original protagonist’s daughter in her adventure to uncover all the mysteries, secrets, items that the game’s world, Moon, has to offer, while simultaneously meeting a host of different characters and overcoming the traps and obstacles plaguing her path!

The entire game is yours to explore and will shape itself according to your desires!

So, get out there and form your own story!

Epic Dope Staff

Epic Dope Staff

Our talented team of Freelance writers - Always on the lookout - pour their energies into a wide range of topics bringing to our audience what they crave - fun up-to-date news, reviews, fan theories and much much more.

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